Design Science Research in Information Systems (2010) by Alan R. Hevner et al.

Citation Alan R. Hevner, Samir Chatterjee (2010). Design Science Research in Information Systems. Book

BibTex entry for this book:

BibTex entry for this book:

@book{hevner2010design,
author = {Hevner, Alan R. and Chatterjee, Samir},
isbn = {9781441956521},
pages = {1--340},
title = {{Design Science Research in Information Systems}},
year = {2010}
}

Chapter 1 - Introduction to Design Science Research

  • What Is Design? - Different Perspectives
  • What Is Research?
  • Is Design a Science?
  • What Is Design Science Research?
  • Placing DSR in Context
  • The Spectrum of IS DSR
  • Difference Between Routine Design Practice and DSR

Chapter 2 - Design Science Research in Information Systems

  • Information Systems Research
  • Summary of Hevner, March, Park, and Ram 2004 MISQ Paper
  • Impacts of 2004 MISQ Paper on Design Science Research
  • Extending the Reach of Design Science Research in IS

Chapter 3 - Design Science Research Framework

  • Understanding the Natural and Artificial Worlds
  • Toward a Theory of Complex Systems
  • Systems Development in Information Systems Research
  • The General Design Cycle
  • Action Research Framework
  • The Design Science Research Methodology (DSRM)

Chapter 4 - On Design Theory

  • What Is Theory?
  • Cycle of Theory Building
  • Transition to Normative Theory
  • Taxonomy of Theory Types in Information Systems
  • Is Design Theory Possible?

Chapter 5 - Twelve Theses on Design Science Research in Information Systems

  • Thesis 1: IS Is an Applied or Practical Discipline
  • Thesis 2: Prescriptive Research Is an Essential Part of IS as an Applied or Practical Discipline
  • Thesis 3: The Design Science Activity of Building IT Artifacts Is an Important Part of Prescriptive Research in Information Systems
  • Thesis 4: The Primary Interest of IS Lies in IT Applications, and Therefore IS as a Design Science ~
  • Thesis 5: IS as a Design Science Builds IT Metaartifacts That Support the Development of ~
  • Thesis 6: Prescriptive Knowledge of IT Artifacts Forms a Knowledge Area of Its Own and Cannot Be Reduced to ~
  • Thesis 7: The Resulting IT Meta-artifacts Essentially Entail Design Product and Design Process Knowledge
  • Thesis 8: The Term “Design Theory” Should Be Used Only When It Is Based on a Sound Kernel Theory
  • Thesis 9: Constructive Research Methods Should Make the Process of Building IT Meta-artifacts ~
  • Thesis 10: Explication of the Practical Problems to Be Solved, the Existing Artifacts to Be Improved, ~
  • Thesis 11: IS as a Design Science Cannot Be ValueFree, but It May Reflect Means-End, Interpretive, or Critical Orientation
  • Thesis 12: The Values of Design Science Research Should Be Made as Explicit as Possible

Chapter 6 - A Science of Design for Software-Intensive Systems

  • Science of Design Challenges
  • Software-Intensive Systems
  • Science of Design Principles
  • Categories of Software-Intensive Systems Principles
  • A Proposed Research Vision
  • SIS Scientific Theories
  • SIS Engineering Activities
  • SIS Research Project Framework
  • Intellectual Drivers for Science of Design in SIS Research

Chapter 7 - People and Design

  • Designing for Consumers
  • Practice of Ethnography in Design
  • Reflection in Action (Schon’s View)
  • Designing for Scale - Google and People

Chapter 8 - Software Design: Past and Present

  • A Software Design Framework
  • Software Architecture
  • Algorithmic Design
  • Data Design
  • Human-Computer Interaction (HCI) Design
  • Software Development Processes and Methods

Chapter 9 - Evaluation

  • What Is Evaluation?
  • Why Do We Perform Evaluations?
  • Differing Perspectives of Stakeholders
  • Basic Structure of Evaluation Studies
  • The Art of Performance Evaluation
  • Avoiding Common Mistakes in Performance Evaluation
  • Conducting an Objectivist Comparative Study - A Brief Example
  • Threats to Inference and Validity

10 The Use of Focus Groups in Design Science Research

  • Research Focus Groups
  • Adapting Focus Groups to Design Research
  • A Design Research Example
  • Limitations on the Use of Focus Groups for Design Research
  • Closing Remarks

11 Design and Creativity

  • Creativity - What Is It?
  • Group Creativity
  • Conceptual Blockbusting Theory
  • Experiential Learning
  • Creativity, Design, and IT
  • Creativity and Design in the Age of Virtual Worlds
  • Designing Virtual Worlds

12 A Design Language for Knowledge Management Systems (KMS)

  • Problem Statement
  • Concept
  • Artifact Construction
  • Knowledge Packet Generator
  • Barriers
  • Value Accelerators
  • Receiver of Good Packets
  • Evaluation Methodology: SME Model Instantiation
  • Results
  • Contribution to Research

13 On Integrating Action Research and Design Research

  • The Research Approaches
  • Cross-Application of Criteria
  • A Way Forward

14 Design Science in the Management Disciplines

  • Design Concepts
  • Design Science Research in Organizational Studies

15 Design Science Research in Information Systems: A Critical Realist Approach

  • Why an Alternative Information Systems Design Science Research Approach?
  • Critical Realism
  • A Critical Realist Approach for IS Design Science Research15.5 Conclusion

16 Design of Emerging Digital Services: A Taxonomy

  • Service Versus Digital Service
  • Research Objectives
  • Why Taxonomy?
  • Grounding of the Taxonomy
  • Fundamental Design Dimensions
  • Fundamental Service Provider Objectives
  • Summary of the Taxonomy
  • Evaluation of the Taxonomy
  • Future Research Considerations

17 Disseminating Design Science Research

  • Academic Route - Conference and Journal Papers
  • Funding to Support Your Design Research
  • Commercializing Your Ideas via Start-Ups

18 Design Science Research: Looking to the Future

  • Trend 1: Growing Number of IS Scholars Will Use Design as a Research Method
  • Trend 2: Growing Number of Scholars Will Research Design . 262
  • Trend 3: A Small but Steady Number of Scholars Will Study Design Theory
  • Trend 4: An Uptake Is Expected in These Three IT Application Area Thereby Creating a Surge in the Need for Design Researchers

Key ideas

Keywords:

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